Tower is a nine-floor climb where every floor hides at least one trap. Pick a tile on the current floor, and if it is safe you move up a level and your multiplier jumps; pick a trap and the climb is over. Cash out on any floor to bank what you have earned.
It plays like a vertical cousin of Mines with one decision per floor instead of a grid of choices, which makes each pick feel bigger. The difficulty you choose sets how many tiles sit on a floor and how many of them are safe, and the multiplier for every floor is shown on the tower before you start climbing.
Easy tops out at 13.052x after nine floors, while Ruthless can reach 256,901.12x — at a one-in-four chance per floor, clearing all nine is extraordinarily rare.
The cumulative fair multiplier is (tiles divided by safe tiles) raised to the number of cleared floors. A 2% house edge is applied once, then the multiplier is floored to four decimals. The theoretical RTP is 98% before rounding and any disclosed payout cap.
High difficulties climb past the per-bet cap quickly. A per-bet maximum payout also applies, so a single win is paid up to that ceiling even when the multiplier climbs higher — the exact figure is shown in-game on the bet form.
The safe tiles on each floor are drawn uniformly from the seed pair, the nonce and that floor's position in the round, so every tile on a floor is equally likely to be safe. Favouring a column, alternating sides or copying the last floor makes no difference.
A climb you leave mid-way stays open for 24 hours and resumes when you return. After that it settles automatically at the multiplier already earned; a climb with no cleared floor settles as a loss.
No betting system changes the house edge. Set a budget before you start, keep individual stakes small against your balance, and stop if it stops being entertainment.
Pick a difficulty, place your stake, then choose one tile on each floor. A safe tile moves you up and raises the multiplier; you can cash out after any cleared floor or keep climbing to the top.
Up to 256,901.12x on Ruthless after all nine floors. A per-bet maximum payout also applies, so a single win is paid up to that ceiling even when the multiplier climbs higher — the exact figure is shown in-game on the bet form.
No. Each floor's safe tiles are chosen uniformly from the seed pair and nonce, so every tile on a floor has exactly the same chance of being safe.
Mines is one grid where you choose how many tiles to reveal; Tower is nine separate floors with one pick each, a fixed ladder of multipliers and a 2.00% edge applied once to the cumulative odds.
Every round is generated from the active server seed, your client seed, and the bet nonce, so any result can be re-computed and checked independently. Sign in to view the active seed hash.
| Game | User | Bet Amount | Multiplier | Payout |
|---|---|---|---|---|
Sweet Bonanza | Cr***oK | $200.00![]() | 8.45x | $1,690.00![]() |
Dice | Ma***us | 0.0300 BTC![]() | 1.96x | 0.0588 BTC![]() |
Lightning Roulette | $5,000.00![]() | 0.00x | -$5,000.00![]() | |
Mines | Wh***et | 0.1500 ETH![]() | 5.20x | 0.7800 ETH![]() |
Crazy Time | De***on | $1,001.82![]() | 3.50x | $3,506.39![]() |
Blackjack VIP | 5.2000 SOL![]() | 1.67x | 8.6840 SOL![]() | |
Crash | Ac***gh | 0.0800 BTC![]() | 0.00x | -0.0800 BTC![]() |
Gates of Olympus | Sk***er | $800.00![]() | 24.00x | $19,200.00![]() |
Mega Ball | Lu***ve | 0.5000 ETH![]() | 2.80x | 1.4000 ETH![]() |
Plinko | Ri***rd | 500.00 DOGE![]() | 0.00x | -500.00 DOGE![]() |