Penalty Clutch is a penalty shoot-out you play one kick at a time. Pick one of six zones in the goal, shoot, and if the keeper is not covering that zone it is a goal and your multiplier grows. Cash out after any goal, or step up and take the next one. A save ends the run.
The part that matters is decided before you take your first shot: the keeper's cover for all ten shots is fixed by your seed pair when the run starts, and it is shown to you, shot by shot, when the run ends. Nothing you do during the run can move it, and no zone is ever more likely to be covered than another.
The difficulty is locked for the length of a run. The chance of a goal is the same on the first shot as on the tenth, so the ladder climbs by the same factor at every step.
On Rookie each of the six zones is covered one time in six. On Pro each zone belongs to exactly one of three sides, and each side is covered one time in three. On Legend each zone sits in one of two rows, and each row is covered half the time. Whichever zone you aim at, the chance that it is the covered one is identical.
That is why Random and a favourite corner return exactly the same over time, and why Auto simply aims at a random zone.
After any number of goals the multiplier is 98% of the fair payout for scoring that many in a row. The 2.00% edge is applied once per run rather than on every shot, so the return to player is the same whether you bank the first goal or go for all ten.
On a keyboard, Q, W and E aim at the top row and A, S and D at the bottom row, Space shoots and C cashes out. Auto takes a set number of goals each run and then cashes out, with your own limits for profit and loss.
A run you leave open is kept for you: close the tab or switch device and it is restored exactly as it was. After 24 hours an untouched run returns its stake, and a run with goals on the board is cashed out at the multiplier already earned.
No betting system changes the house edge. Set a budget before you start, keep individual stakes small against your balance, and stop if it stops being entertainment.
Choose a difficulty, place your stake, pick one of the six zones of the goal and press Shoot. Every goal raises your multiplier and you can cash out after any of them. If the keeper saves the shot, the run ends and the stake is lost.
No. On every difficulty each zone is covered with exactly the same probability, so the zone you choose never changes your chance of scoring.
1,003.52x, for ten goals in a row on Legend. Ten goals pay 56.51x on Pro and 6.06x on Rookie.
A published 2.00%, applied once per run to the fair payout, so it is the same at every difficulty, for every zone and at every cash-out point.
Yes. The keeper's cover for all ten shots comes from the server seed, your client seed and the bet nonce, which are committed before the run starts. When the run ends the full cover is shown, and after you rotate your seed pair you can recompute the whole run in the fairness panel.
Every round is generated from the active server seed, your client seed, and the bet nonce, so any result can be re-computed and checked independently. Sign in to view the active seed hash.
| Game | User | Bet Amount | Multiplier | Payout |
|---|---|---|---|---|
Sweet Bonanza | Cr***oK | $200.00![]() | 8.45x | $1,690.00![]() |
Dice | Ma***us | 0.0300 BTC![]() | 1.96x | 0.0588 BTC![]() |
Lightning Roulette | $5,000.00![]() | 0.00x | -$5,000.00![]() | |
Mines | Wh***et | 0.1500 ETH![]() | 5.20x | 0.7800 ETH![]() |
Crazy Time | De***on | $1,001.82![]() | 3.50x | $3,506.39![]() |
Blackjack VIP | 5.2000 SOL![]() | 1.67x | 8.6840 SOL![]() | |
Crash | Ac***gh | 0.0800 BTC![]() | 0.00x | -0.0800 BTC![]() |
Gates of Olympus | Sk***er | $800.00![]() | 24.00x | $19,200.00![]() |
Mega Ball | Lu***ve | 0.5000 ETH![]() | 2.80x | 1.4000 ETH![]() |
Plinko | Ri***rd | 500.00 DOGE![]() | 0.00x | -500.00 DOGE![]() |